Hello there TD game lovers. This blog is dedicated to publishing the progress of and to the gathering of donations for our game the Storm Tower Defence. No we are not claiming to be professional game makers in fact that's why we need money. We are a couple of regular Joes with a great idea and the artistic skills to draw and animate a tower defence game but we need to hire a programmer to make sure the game is a keeper when its finally made. All we ask of you is 1usd if you feel like you could spare it to help us make our dream into a reality.

Sunday, September 30, 2012

We are proud to announce officially that the demo we been working on will be available in a week hopefully! We will try our best we promise. :)

Saturday, September 8, 2012

Reno Jack

Reno Jack is a remnant of the old days where mecks were suppose take out targets with a single blow. A very powerfull allay, he can sometimes miss the far side of the barn though. An old bot with and even older targeting system.


Tuesday, September 4, 2012

The First 2 Towers

The first tower will be composed of a high damage + medium splash cannon tower, that is perfect for getting rid of high concentrations of low level units.



The second tower will be a Splatter Bullet Teleporting Pillow Box Tower that shoots with low precision but can be teleported in mid battel to finish of loose targets.

Wednesday, August 29, 2012

New preview With polish finish towers.


A new preview of the game now with a tower in the tower placement block. Naturally this is still just an image the demo will be made in a few days hopefully we expect it to be available for play either here on on a flash game site


Thursday, August 16, 2012

Looks like they got back up!!!

The enemy troops are rolling in...


Exploding-SAM is here!!!

They have no regard for their lives let alone ours. Exploding SAM will wipe out mines, walls, infinity, enemy, and allay alike. This Semi-Automated- Marauder is a mini atom bomb that takes seconds to deply once it gets into position and them is bye bye time.


Monday, August 13, 2012

Flying walls?

A flying wall seriously!? Hell yeah why not is what we say. Crush enemies and delay the oncoming troops using anything at your disposal including flying walls.



Friday, August 10, 2012

Game Interface, simple and clean.





What we expect the game interface to look like of coarse its all up to the programmers and what they can make.


Wednesday, August 8, 2012

The fallen rise!

The enemy doesn't let anything go to waste, they stay after each battle and collect the bodies of their fallen comrades. They than snip, tuck and screw them together to make highly advanced cyborgs to advance their war agenda.


Monday, August 6, 2012

The wall breaker Breaking Tower Defense Game rules

This is where we separate the boys from the men. We are adding things to the TD genre that has never been seen before. This is a tunnel making machine that will be featured in our game. Enemies units in higher levels will be abel to pop up in random places causing massive potential damage.



Sunday, August 5, 2012

TD level building blocks

It all starts with the level construction here are some of the mountains/plateaus and natural obstetrical that will be in the way of the enemy. This will be the first Tower Defense game to feature destructible obstacles and walls that help you buy some time till the enemies come storming through the finish line.


Friday, August 3, 2012

The tri-launcher has been constructed.

This particular vehicle will be a fast moving unit with immense firepower, however its lack of HP will make it easy to counter with the correct types of towers.

 


Thursday, August 2, 2012

The fire bot is here

Its impossible to have a good game without at least one fire thrower of some kind.

Tuesday, July 31, 2012

Preview of a Possible level in the game.

This is just a still image an example of one of the maps that is going to be in the game. Certain maps are gonna feature breakable walls that the theenemies are going to use to call for reinforcements.

Units - Shock bot, Rifleman, Penetrator and Trooper.

Some units that we are experimenting with no designs are final.